Reference

Questions people ask before they trust a token tool

A documentation-style FAQ covering format support, export logic, privacy expectations, and what the editor is actually designed to do.

This page is intentionally leaner than a landing page. It exists as a support reference: concise answers, grouped topics, and enough clarity that visitors do not need to infer how the tool behaves.

Short answers on purpose

FAQ pages should remove doubt quickly, not repeat the homepage pitch.

Grouped by decision type

Questions are organized by workflow, privacy, and export choices so scanning is fast.

Workflow fit

What the editor is for and which tabletops it is actually meant to support.

What is this token maker used for?

Token Maker is a browser tool for turning character art, monster portraits, and NPC avatars into tabletop tokens with masks, borders, text, and PNG export.

Which virtual tabletops does it fit?

Token Maker export is aimed at popular VTT setups such as Roll20, Foundry VTT, Owlbear Rodeo, and similar tools that accept PNG tokens.

Privacy and control

How the default local-first workflow handles source images.

Does Token Maker upload my images to a server?

The default workflow is local-first. Images can stay in the browser while you crop and export, which is useful for private campaign art or paid commissions.

Can I add my own border or mask artwork?

Yes. Token Maker supports custom border and mask uploads so you can align the token look with a homebrew setting, paid art pack, or campaign identity.

Formats and export

Shape support and practical output sizing guidance.

Can I make square and hex tokens, not only circular ones?

Yes. Token Maker already supports circle, square, hexagon, octagon, decagon, and dodecagon style masks so you can match the board you are building for.

What export size should I use for VTT tokens?

Token Maker works well at 512 for most tables. Move to 1024 or 2048 when you need sharper marketplace assets, premium handouts, or future-proof library files.

Keep moving

Where to go next

Once the basics are clear, jump back into making tokens or move into format-specific reading.