FAQ

Five common questions about Token Maker

Find quick answers about workflow fit, image handling, styles, and export size.

Use this page when you want the short version first. Each section answers a practical question, then points you to the editor, templates, or privacy note when a deeper check is useful.

5 common questionsWorkflow and exportsLocal image handling

Start here

Confirm what the editor is for and whether the tabletop workflow matches your use case.

01Direct answer

What is Token Maker actually for?

Token Maker is a browser editor for turning character art, monster portraits, and NPC avatars into tabletop tokens with cropping, masks, borders, text, and PNG export.

Next move

Test it in the editor

The fastest way to understand fit is to try one real portrait.

03Direct answer

Which tabletops and workflows does it fit best?

The output is aimed at common PNG-based tabletop workflows such as Roll20, Foundry VTT, Owlbear Rodeo, and similar setups where a clean token image matters more than a layered design file.

Next move

Compare template directions

Pick a starting format before you spend time tuning borders and export choices.

Control and style

Know what stays local and how far you can push masks, borders, and campaign-specific styling.

02Direct answer

Do my images stay in the browser?

The default workflow is local-first. For the normal crop-and-export flow, portrait images can stay in the browser instead of being pushed to a remote upload step.

Next move

Open the privacy note

See the short policy version of the local-first promise.

04Direct answer

Can I use shapes, custom borders, and masks that match my campaign?

Yes. The editor supports circular, square, and polygon crops, and you can also bring in custom border or mask artwork when the default styles are not enough.

Next move

Browse shape-first templates

Choose the right format before spending time on border styling.

Export call

Pick a first-pass resolution without overbuilding every token.

05Direct answer

What export size should I pick first?

Start with 512 for most tables. Move to 1024 when you want cleaner archive-quality edges, and reserve 2048 for premium packs, print-adjacent output, or long-term asset libraries.

Next move

Start with one real export

Export one token in the editor first, then decide whether the file actually needs to be larger.