Template detail

Hex Token Maker

Create hex-shaped counters for strategy overlays, war game maps, region markers, and hex-based VTT encounters.

Updated March 7, 2026Best for hex maps, strategy overlays, and board-game style counters.

Signature setup

Counter setup

  • Mask: hexagon
  • Border family: wood or thin ring
  • Export: 512 for active boards, 1024 for printable sets

Format summary

Hex tokens are helpful when the play surface itself is hex-based or when you want a more tactical board-game silhouette. They also work well for scouting markers, region ownership icons, and overworld movement counters.

Best for
  • Hex crawls and regional movement maps
  • Unit counters and terrain markers
  • Faction and ownership indicators

Avoid this route when

  • You are building a portrait-first social cast with lots of faces.
  • The source art only works as a centered headshot.
  • The board is visually busy and extra polygon edges would create noise.

Example outcomes

Regional control marker

Muted colors and bold silhouette for large map overlays.

Mounted unit counter

Silhouette-led crop that still reads when zoomed out.

Faction scouting token

Hex counter designed to coexist with many sibling markers in one scene.

Recommended settings

  • Mask: hexagon
  • Borders: wood, ice, or thin ring depending on campaign tone
  • Export size: 512 for table use, 1024 for print sheets

Execution notes

  • Center on the strongest silhouette instead of the face when the token represents a unit or mount.
  • Keep border density moderate so the six edges remain easy to read.
  • Use muted background colors for map markers that need to coexist in large groups.

Common mistakes

01

Centering on the face even when the subject is really a mount, banner, or unit shape.

02

Using a border that is too dense, which muddies the six-edge silhouette.

03

Keeping saturated backgrounds that make large token groups hard to scan.

Compare with nearby formats

Browse all template pages

Blog posts that support this format